The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Nov 4, 2018 @ 7:27am. . And shields have a higher maximum value (1250 HP) vs. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. A study on Missile/Hangars vs Point Defense/Flak in 3. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. This is pretty much a better trade than the shield damage of kinetic artillery. LETSHOUER S12 Pro. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Kimmaz. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Ship accuracy. But in general i'd still prefer proton/neutron torpedoes because of higher accuracy (+15%) and higher tracking (+5%). Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run some tests to conclusively deduce the. Accuracy is capped at 100. Figure 1. 3. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. Subscribe to downloadExtra Events 3. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. what gives accuracy and tracking in weapons ??? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติAssuming same total HP, same total DPS, range and 100% accuracy, I would say the single ship would win. It increases the accuracy rating by 5%. 3. Each new adventure holds almost limitless possibilities. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a. Attachments. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. SC in Stellaris tend to have high tracking and accuracy while ignoring shields (making them the perfect countermeasure for opposing. 0 inches. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking, with a minimum penalty of 0) in tracking its targets is based mostly on how far out it tries to attack them. This page was last edited on 17 April 2021, at 08:22. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. Evasion vs Accuracy. In other words, measurements are not systematically too high or too low. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. Missiles start with 0 Evasion and end with 40. Meaning they have an easy time hitting their target and counter evasion naturally. Stellaris. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Accuracy has been tested by others to go above 100 and be effective. There has. Flak on the other hand starts at 50 Tracking and ends at 70. Use the 1M stern on ships that aren't using the 2P stern, if I know that the enemy fleet is mostly low-evasion destroyers too. Subscribe. I'm not sure I fully comprehend how accuracy and tracking works. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Evasion is capped at 90% *before it gets used, * meaning that having over 90% evasion doesn't help with providing a bullet sponge for tracking. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. The mod also includes: - the uniform of a Grand Moff for your ruler. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. 0 unless otherwise noted. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. L slot weapons do most damage, have same accuracy but worse tracking but great range. Stellaris is no exception, and such a deep game can seem impenetrable the first time you hit New Game. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. So these tests will use fleets of 70 naval capacity. Flexibility - Higher status means such Admiral is good at sublight and FTL. 0 unless otherwise noted. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. k. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. What does the tracking stat of a weapon stand for ? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Accessories. So we're Kinetic Artillery (Destroyer#1) + L-Plasma (Destroyer#2) vs 2 Whirlwinds+ 2 Marauders or so. Ghost Signal: A Stellaris Game is, in a word, disappointing. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. The bigger weapons do more damage but have much less accuracy and tracking. Laser - 30% Tracking, 85% accuracy Lrg. I think it's kinda lame, but that's how they coded it. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. 6 will mess that up. For reference they have 90% accuracy. It is quite soft, it doesn't get too tangled and it has low microphonic noise. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. . But the Flak Battery has 50% tracking vs Sentinel's 10%. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. Score: 8. [deleted] • 7 yr. For reference they have 90% accuracy. It ain't even close in the DPS department. Range. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. Content is available under Attribution-ShareAlike 3. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. a bit that you do not really. is that thing reliable?. *Can level up every time go FTL with a number of ships. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. what gives accuracy and tracking in weapons ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêWhat does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Even a max evasion corvette only reduces your accuracy by only 5%. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. armor (875 HP) due to dark matter deflectors. . Best. 122 comments. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. developing a strong economy3. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. The less you have, the more benefit +3/+3 gives you. If there are loose resources, floating. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. The Stellaris® LM3S6965 microcontroller is based on the ARM® Cortex™-M3 controller core operating at up to 50 MHz, with 256 kB flash and 64 kB SRAM. 1. 1 1. 75. You have 10 more track. For reference they have 90% accuracy. Content is available under Attribution-ShareAlike 3. And even aux tracking comp in your case will be benificial. The Chance to hit is calculated out of Evasion, Accuracy and. In statistical terms, accuracy is an absence of bias. 3. -10 unhappiness is big though. 75 day cooldown, 4 armour, 4 hull, 0% evasion; PD has 0. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. Overall they are in a good spot and no change is needed. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. Certain weapons are easier to aim than others. Scourge have the best missile dps by far. Both have the same Accuracy. The tracking bonus of Lasers. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. They have good tracking and the highest DPS of small slot weapons but low range. look dangerous. Only by about . Due to the nature of Plasma weapons you might as well skip the armor and add shields. 8 version in the Properties -> Beta window. amoebas have the best DPS especially if used on a carrier with accuracy bonus modules. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In other words: trust in-game tooltips. 3punkt1415 • 2. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Gives it some range with one med weapon while the 4 small lasers engage anything in range with pinpoint accuracy. So fleet would be very likely to win. I'm not sure I fully comprehend how accuracy and tracking works. You get +5 additively to the accuracy part of the equation with this component. Best. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Which they do prioritize, but it doesn't effectively do so due to short range. Can’t vouch for the other one though. With all these new reworks, and bug fixes, and updates. Accuracy is capped at 100% Evasion is capped at 90% I don't know if tracking is capped, but it is capped in effectiveness at 90% Tracking negates evasion. Accuracy is the base chance to hit. For reference they have 90% accuracy. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). . Plasma also has lower accuracy and I think a slightly longer cooldown per shot. 95 (List Price $129) Amazfit GTS 2 Smart Watch (Midnight Black) — $79. creating a strong military. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. you get evasion and tracking from various sources, instead of adding them all together - use them. Ship design isn't exactly my biggest. So, a ship with 70% Evasion going against a weapon of 90% Accuracy and 60% Tracking will have 80% Chance to be Hit by the weapon. The first number is accuracy. For reference they have 90% accuracy. 64 Destroyers vs 132 Corvettes. Đăng nhập Cửa hàng Cộng đồng. Marauder Missiles deal 14. Not just because they have decent tracking, 100% accuracy, and retargeting ability (so less wasted overkill damage), but because the corvettes the smallest health pool meaning that, even with a maxed out defense 500 hp corvette with 555 armor. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. . Tracking comes primarily from the weapon stats as well. 8%. Especially against corvettes which have high baseline evade. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. The problem in Stellaris is that every ship/weapon upgrade costs more than it is valuable. What are the different use cases for Bolts vs Beams? It seems bolts have about 20% more dps (half the cooldown), and beams have about 20% better tracking and range, and about 10% better accuracy. The game fails to take advantage of the VR presentation. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. is that thing reliable?. The two modes it will add in: Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. can't be understated. So if tracking and evasion are equal then, yes, chance to hit would be equal to the weapon accuracy. So the base power and damage output of AC1 is 30% higher than Coilgun2. Swarmers, much less vs. In theory that is 1 PD to counter. The SNPLine PCR genotyping system was designed to. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. 0 unless otherwise noted. ago. Put + tracking pieces in the auxiliary slots. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. 06 damage to hull. Tracking is not the same thing as accuracy. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. Depending on how many players were playing with we usually run it like one is the leader and the others govern their own sectors and ask for allocation of resources in order to build sector fleets and or build up their planets. Cautious is the optimal policy. 3. We’re a team of 3 people and we all work either remotely. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. Fitbit Luxe Fitness and Wellness Tracker — $99. Accuracy is the standard/max to-hit of a weapon. What tracking does is that it reduces the evasion of a target. What does the tracking stat of a weapon stand for ? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 10 Continued. Accuracy assesses whether a series of measurements are correct on average. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. For reference they have 90% accuracy. This page was last edited on 21 April 2017, at 08:46. If you play Fanatic Purifiers, becoming the crisis is your goal. I'd love to see in the ship designer all the math done right there. Ditto for line, where I get tracking for accuracy and fire rate, and in the extreme end-game, swarm's higher sublight speed is more useful than the wasted extra evasion. If chance to hit would bring accuracy above 100%, it is wasted. For reference they have 90% accuracy. Just small slots though, the medium lasers can't compete with plasma. Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. They always have 100% accuracy. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. 1: A double-pan mechanical balance is used to compare different masses. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Accuracy/evasion/tracking. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. They're great on corvettes, or anti Corvette destroyers. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. 6. 7 DPS and have +25% vs hull for a total of 18. It reduces enemy evasion, it does not increase your accuracy. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. Stay under admin cap always (build more admin jobs) Science ships. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. ago. Members Online. nothing. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. Second destroyer fleet lost 23 ships and the remaining hull was 44%. Accuracy is the percentage chance to hit a target with no evasion. I'm not very familiar with stellaris combat mechanics, so I'm not sure how to value these stats. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded. . For reference they have 90% accuracy. I use a picket bow and and interceptor stern. Consider the T1 torpedo vs PD techs: Torpedo has 20. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. With all these new reworks, and bug fixes, and updates. So they always hit a stationary target, but evasive targets can avoid being hit. For reference they have 90% accuracy. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. You get +5 additively to the accuracy part of the equation with this component. 0 but I didn't think to save links to the relevant threads at the time. We would, as such, need to adjust the values for assumed misses. Nowhere in my galaxy is anything highlighted. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Just swap the artillery core for the carrier core and leave everything else the same. Just swap the artillery core for the carrier core and leave everything else the same. Then you go to destroying worlds with your Colossus in one shot. The swarms SC should benefit, and are slightly better. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 5mm plug. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. Solace_for_all • 6 yr. What does the tracking stat of a weapon stand for ?Vs. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. For reference they have 90% accuracy. Cloud lightning also has better accuracy and tracking, which further contributes towards making them better than a first glance (and fleet power) suggests. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run. First destroyer fleet lost 19 ships and the remaining hull was 40. Does accuracy cap at 100 percent. (proth come to mind) Auxiliarytargeting computer for ships does not work. look dangerous. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. 5 P-slots to take out one of the opponents M-slot. 5 days vs 4+) and bypass shields with a plus against armor. Range. #2. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. How soon you can start shooting. PD starts with 10 Tracking and ends with 30. For reference they have 90% accuracy. The S12 Pro are less analytical and sound more “fun” than the Stellaris. Tracking. 2C Evasion. I've been looking for the exact stats on the Titan laser and I can't find them. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Base accuracy depends on the weapon type. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. . Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. The tracking. 02 DPS to be fair. Strike Craft (still) have 100% accuracy, a very rapid rate-of-attack (every 2. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. That simply doesn't make sense. 3. 4. 9%. (also rare tech cahnce helps with later perks) Enigmatic. . 2. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. For reference they have 90% accuracy. The arc has 100% accuracy and 100% tracking. ; About Stellaris Wiki; Mobile view How Battles Begin. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. what gives accuracy and tracking in weapons ??? Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiI've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. at least RP viable, but would make. Accuracy is capped at 100. Which makes ship with terrible tracking weapons have more trouble with corvettes. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Tracking reduces the enemy Evasion. . It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. The Carrier computer has two values: It details the ship holds position at 150. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 7 DPS and have +25% vs hull for a total of 18. Torpedoes have 17. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. All targets have no weapons. So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. Ships' combat behavior is determined. Spy in the sky (or space as may be the case). What does the tracking stat of a weapon stand for ?Stellaris Real-time strategy Strategy video game Gaming. How soon you can start shooting. show. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. For reference they have 90% accuracy. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Laser - 30% Tracking. Does accuracy cap at 100 percent. Forge a galactic empire as you delve into newly discovered planets, unearth treasures and establish a direction for your society. The Flak Cannons cost 10 alloys, have. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Remember, all these stats are additive, and 5% extra fire rate is not.